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War mongrels game review
War mongrels game review













war mongrels game review

This is the level of detail on an incidental dinner table you have no reason to zoom in on.ĭestructive Creations went all out on the visuals of the game, and the artistry level is great. I can’t help but hear Geralt every time that Ewald speaks, and it’s especially frustrating with some of the dumber dialogues. Doug Cockle is the voice of Geralt of Rivia, and while his role as the narrator in Tails of Iron was great, it’s absolutely the wrong choice here. No, the real bad choice in the game is casting Doug Cockle as Ewald. I have very little issue with Lukas, the Lithuanian who has only ever lived among Lithuanians (and Poles), speaking with a perfect English accent. Now, back to what I mentioned about voice acting. After all, it was very a much a question to bring up when playing Partisans 1941 as well. It’s a discussion that any game depicting a historical partisan movement, especially during World War II, will engender. In the end, the decisions made are questionable in the lightest sense of the word, in that they’re a discussion about the depiction of the AK (especially since some of the game’s collectibles short lessons on history written specifically about the subject) that can be had without fists starting to fly.

war mongrels game review

And I had to listen to it 10 times because it’s an unskippable part preceding a game-breaking bug. The same could be said about the abusive guard in the prison I mentioned: yes, Nazis were (and are, since some people can’t learn from history) terrible, but when you combine them with the purposefully gritty voice acting, it falls apart immediately. But, it’s the other kind of bad writing, the edgy and overwrought (when not veering straight into historical exposition) that makes character dialogues, especially the banter between Manfred and Ewald, so dreadful. There’s definitely a lack of grace going into everything (including tutorial messages).

war mongrels game review

A bigger issue is with the writing - in all ways you can interpret that word.įirst of all, something that anyone will notice: the character dialogues. The writing has issues, but it’s not Mein Kampfīut, what are my gripes outside these technical issues that can be patched out? Well, I already mentioned how reliant War Mongrels is on lures and stabs, but that’s a minor complaint: even at a distance and isometric perspective, it is satisfying to stab Nazis. It can be as simple as coordinating stabbing two conversationalists at the same time or having one dude break the neck of a guard going for a spontaneously generated bottle of booze while another character shoots the officer witnessing the first one (officers are immune to the distractions). You use this to set up synchronized kills like you’re playing Ghost Recon Future Soldier. Press Tab and War Mongrels will go into bullet time (not a pause) where you can give a single order each of your troops. The big snag here is when two guards are chatting, because then they both will go for the treats.īut, that’s why the planning mode exists. Quite often, this will be a simple question: do you have a character that can throw a moonshine bottle (Ewald) or smokes (Lead)? If the answer is “yes,” then the majority of the Nazis in the level will die after having been lured out of their position by a suddenly appearing bottle of Ground Hooch or Floor Cigarettes. How do you like the taste of your own Auftragstaktik?!Īs for the business of helping a Nazi transform into their final form (a corpse), the variety dwindles a lot.















War mongrels game review