
Backdraft Cindershot: Modified firing core with a three-phase sequential detonation.Purging Shock Rifle: High-damage Shock Rifle with improved voltaic chaining but with detonation capability.Pinpoint Needler: Modified Needler with advanced target acquisition and lower supercombine requirement.Ravager Rebound: Modified Ravager that fires bouncing projectiles with multiple secondary detonations.Volatile Skewer: Skewer refitted to fire an explosive spike that detonates on impact.Diminisher of Hope: Escharum's custom Gravity Hammer that bestows additional mobility.Rushdown Hammer: Upgraded gravitic core and composite materials increase effective range and user mobility.Riven Mangler: Fires a split-shard projectile at a low rate of fire.M41 Tracker: Modified M41 SPNKr with increased lock-on capability.Stalker Rifle Ultra: Covenant-sourced Stalker Rifle with increased rate of fire but reduced and heat and damage output.Unbound Plasma Pistol: Bolts detonate when super-combined on target over-charge increases detonation and tracking.Calcine Disruptor: Modified with delayed detonation rounds.Elite Bloodblade: Energy Sword variant belonging to Jega.Duelist Energy Sword: Lightweight frame allows for increased agility.Arcane Sentinel Beam: Undocumented Sentinel Beam that offers lower capacity but extremely increased damage.Rapidfire Pulse Carbine: Precision Pulse Carbine with a rapid burst interval firing mechanism.

In Super Fiesta, however, all weapons have been replaced by variants originally found in the Halo Infinite Campaign. As in the existing Fiesta game mode, players in Super Fiesta receive a random loadout on every respawn.
